This course introduces basic concepts and techniques for designing, constructing, and programming objects, spaces, and media that sense and respond to their physical surroundings.
Eschewing the paradigm of screen-keyboard-mouse, this course seeks alternative modalities — such as light, sound, and touch — for creating interactive experiences. Through a progression of weekly exercises, students are exposed to electrical theory, circuit design, micro-controller programming, and a variety of sensor and actuator technologies. Students will work both individually and in small groups, responding to a set of progressively complex design prompts culminating in both a mid-term and end-term presentation. Interaction schema, embedded systems, and body-borne computation will be presented and discussed. No previous programming or electronics experience is required; however, curiosity and a willingness to experiment are a must!
This course serves as a prerequisite for DMS216: Wearable Computing and is an open elective for undergraduate Architecture students.
Jason E Geistweidt, PhD
Course LONG description